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Rage Wall

Type
Part of
Image
Aspect
South
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Routes

Reference Title Grade Length Pro Quality Operations
OL OLOut on a Limb, 19 19 18m 5
1.02

  • P1
  • 19
  • 18m
  • 5

Tucked in a corner at the far left of the wall in behind some shrubbery. Either climb the tree and dyno for the jug, traverse in from 'TEC' or (now much harder) grovel up on decaying, suspect holds (which seem to be dropping off with alarming regularity). Then up the steepening wall on good jugs to an eyebolt belay on the left slab. Very pumpy.


EC ECThe Environment Centre Bites the Dust, 17 17
1.02

  • P1
  • 17
  • Trad

Boulder up the juggy wall & faint corner to ledge and corner crack. Crux near the top. Move left at the top. Double bolt belay. Good pro.


WL WLWhite Lies, 18 18 2
1.02

  • P1
  • 18
  • 2
  • Trad

Start up as for Environment Centre, but from the ledge tend right to clip the first bolt, then up past second bolt to end at eyebolt belay on Supressed Personalities. Not as easy as it looks.


 Into the Trees, 21 21 18m 2
0

  • P1
  • 21
  • 18m
  • 2
  • Trad

Direct start to White Lies, no gear until you get to the first bolt on White Lies.


SP SPSuppressed Personalities, 20 20 20m
1.02

  • P1
  • 20
  • 20m
  • Trad

About 3m right of previous climb. Up the bulging wall (preferably without using the battered tree) to jugs and crack. Proceed using holds on right up past peg, this is last good (?!) runner for a while. Continue slightly left to top. Eyebolt belay. The start is strenuous and upper section pumping. Good route, if somewhat serious.


 Delicia, 24 24 20m 1
0

  • P1
  • 24
  • 20m
  • 1
  • Trad

Power up the wall, taking care not to impale yourself on the tree. Belay bolt.


 Prizefighter, 27 27 0m 6
0

  • P1
  • 27
  • 6

Bolted line just to the left of Leaning Wall with a blocky crux off the ledge. Equipper: Tony Burnell.


Un UnLeaning Wall, 21 21 20m 7
2.01

  • P1
  • 21
  • 20m
  • 7

Climb onto ledge then onto block, then ascend the steep featured wall, to the left of the vegetated crack.


 Carbon Neutral, 19 19 20m 7
1.02

  • P1
  • 19
  • 20m
  • 7

Climb onto the ledge, then climb the pillar.


 Pulling on Pinches, 23 23 20m 8
0

  • P1
  • 23
  • 20m
  • 8

Climb through the overhang to the right of the "Carbon Neutral" groove. Carry on up the arête to the top.


 Cli..., 20 20 3
0

  • P1
  • 20
  • 3

Half a climb. Abseil down to the nook with bushes, then climb back up the arête.


CR CRCli...Revisited, 24 24 0m 7
0

  • P1
  • 24
  • 7

 Christchurch Disco, 2,A1 2,A1
0

  • P1
  • 2
  • Aid A1
  • Trad

An aid route up "a poxy groove that will one day be freed by some spoon with no taste or self-respect." Up a crack then R to 2nd bolt of Smash Palace. Continue R horizontally to bolt on Rage Sur La Plage and rappel off. Knifeblades, skyhook, wires.


 Smash Palace, 23 23 23m 2
0

  • P1
  • 23
  • 23m
  • 2
  • Trad

Up the first prominent groove left of Active Ingredient, past two bolts to ledge. Then bridge up line left of pillar. Hard.


AD ADAcid Drop, 24 24 20m 4
1.02

  • P1
  • 24
  • 20m
  • 4

Up Rage, then climb the left side of the pillar and back at the top to Rage.


 Spoonerism, 24 24 20m 6
0

  • P1
  • 24
  • 20m
  • 6

Ascends the wall two grooves to the left of Rage.


RS RSRage Sur La Plage, 25 25 4
3

  • P1
  • 25
  • 4

Ascends the awesomely steep pillar on its R-hand side. Climb lower wall on small incuts left of A.I. past bolts then up right of side of pillar, move round left after top bolt, trending back right at the top. Sustained. Four bolts plus belay bolt.


 Ground Effect, 25 25 0m 5
0

  • P1
  • 25
  • 5

Start as for Rage but stay right of the the 1st bolt and continue straight up on small holds, joining The Active Ingredient at around 11m. Retrobolted.


AI AIThe Active Ingredient, 21 21 7
2.01

  • P1
  • 21
  • 7

An awesome looking route, but not too bad due to a profusion of jugs. Start up a thin crack to a rest on the ledge. Follow the arching line leftwards until it becomes horizontal, then up over the roof and continue up the easier wall to the top. Sustained, but technically about 21. Initially featured a long runout to the top above cams placed under the arch, but recently retrobolted with the approval of the first ascentionist.


B BBodies, 22 22 0m 7
1.02

  • P1
  • 22
  • 7

Start Active Ingredient, then continue straight up the bulgy wall above. Eventually good holds lead left back to Active Ingredient. Originally a bold mixed pro route, now retrobolted.


VR VRVictim of Ravishment, 22 22 0m 3
3

  • P1
  • 22
  • 3
  • Trad

Winds its way up wall up right of BODIES. Provides more climbing than the average Christchurch classic. Start as for A.I. to ledge, moves right past flake to the second bolt then straight up to the third. Trend left then straight up to a crack/flake where gear can be placed. Continue straight up to the top. Double bolt belay over the top. There's also a separate direct start hidden in the trees, with an extra bolt.


 Buddies, 21 21 20m 7
1.02

  • P1
  • 21
  • 20m
  • 7

Near the right edge of the wall, starting right of the direct start of 'Victim of Ravishment' and finishing at a double bolt belay just over the lip in the rock scar. Rebolted out of obscurity by Tony Burnell in 2016.


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