Skip to main content

Solar Wall

Type
Part of

A prominent wall. Bolt anchors a few metres back.

Image
Aspect
West
Add Place Add Route

Routes

Reference Title Grade Length Pro Quality Alert Operations
AN ANAnomaly, 14 14
0

  • P1
  • 14
  • Trad

The broken corner at the left end of the wall, good climbing. Affected by quake.


AM AMAmnesia, 15 15
0

  • P1
  • 15
  • Trad

Start in the steep shallow groove on big holds with no pro. Then reach left for pro and move up. Affected by quake.


AB ABAnother One Bites The Bushes, 15 15
0

  • P1
  • 15
  • Trad

Around on the front face climb a thin crack (crux) to bushes. Follow the wider, easier crack to the top. Affected by quake.


AD ADAnother One Bites The Dust, 16 16
0

  • P1
  • 16
  • Trad

Start just to the right at a crack and climb straight up with pro in scrubby cracks on both sides. Strenuous, but good pro.


UN UNFootloose and Fancy Free, 16 16 15m 5
1.02

  • P1
  • 16
  • 15m
  • 5

A good route between AOBTD and Lizard. Follow the line of bolts, slightly rightwards to the 5th bolt. then up to the DBB.


L LLizard, 16 16
0

  • P1
  • 16
  • Trad

Steep curving corner. Start as for FFF but follow the crack and ledge rightward. Steeply up the crack. Before exiting the crack, step left and climb the wall to the DBB or continue to the double chain anchors at the top of the crag. Affected by quake in mid section but seems OK.


P PPssst, 19 19 4
0

  • P1
  • 19
  • 4

A shallow steep corner a metre left of SP. At the top of the corner step right onto the wall and then back left to finish. Ring bolt anchor.


S SSolar Powered, 20 20 4
1.02

  • P1
  • 20
  • 4

A clean wall just to the right. Climb the arete to the second bolt and then up the face on the right side. Be careful as the finishing block has fallen off. Double ring bolt belay on the tier above, shared with Dance to a different tune and Electricorpse.


DDT DDTDance To A Different Tune, 20 20 3
1.02

  • P1
  • 20
  • 3

Start in the middle of the wall and climb over a small bulge and up the top wall. Originally soloed. Has 2 of its own bolts and the third from Electricorpse.


E EElectricorpse, 17 17 1
0

  • P1
  • 17
  • 1
  • Trad

A metre right is a steep crack with a gully above. At the top of the crack, step right to the ledge. Then step left onto the Solar Powered wall and up past the bolt. Poor pro low down. DBB


 Pinched, 20 20 2
0

  • P1
  • 20
  • 2
  • Trad

Starts in a short, overhanging open corner, moving up to a ledge. Then easier climbing up the wall above with good pro. Has 2 bolts plus 2 anchor chains.


 Marginal, 14 14
0

  • P1
  • 14
  • Trad

start low down at the very right edge of the wall and climb the arete to a ledge. Step left for protection (wires) then up the arete to a horizontal break (cams) and pull over the top.


SD SDSpace Dust, 22 22 3
1.02

  • P1
  • 22
  • 3

On a boulder 20m to the right. Start on the left side and boulder right-ward to a pocket, then move up and clip the 2nd bolt. Thin balance moves on to the slab and up past the 2nd bolt to the anchors. Castle-Hill-ish.


MC MCMicro-Climate, 14 14 3
0

  • P1
  • 14
  • 3

On the tiny buttress 20m further right and 20m left of Nuggets.Short route on a buttress. Start in the corner or on the R arete (harder) and clip the bolts up to the DBB. Also described in the Merlin section


Images

Comments
grubbie
content_editor

Thank you for rectifying/ replacing the topo.

Sun, 18/09/2011 - 09:41 Permalink
UUID
 
e4cf8065-6e79-4a60-a18e-578a30921013