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Breeze Bay East

Type
Part of

Breeze Bay East is a pair of crags with probably the highest walls, including routes around 20m long. New crag rules apply:
just because it's there, doesn't mean it's solid
debris at the top is likely to be still loose
things are likely to be dirty still
don't remove vegetation unless you have to
watch out for geckos
Left Hand Crag
The left hand crag starts at the left end with a narrow bit of wall and a chimney. This is followed by a deceptively steep but well-textured wall with several cracks and a cavelet at the bottom. Right of this wall is a dirty crack and pinnacle, then a blank left-facing corner with a roof, and lastly, a short steep blank wall.
Right Hand Crag
The right hand crag starts with a steep blank wall with cracks/chimneys around it and a prow above. This is followed by an easier ramp of vegetated steps which leans right and ends left of a promentary high on the wall with cracks up both sides. Right of this, a steep stepped gully runs up left of a steep wall above a small cave. A groove and arete follow (belay bolt), then around the corner there is a large slab followed by a final roof and crack.

Aspect
South
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Routes

Reference Title Grade Length Pro Quality Operations
 Left Arete, 10 10 4m
0

Left Hand Crag
The left hand arete of the left crag provides a rather trivial bit of
climbing which has to be noted for its unusual large hex placements on the
wall. No other redeeming features.


  • P1
  • 10
  • 4m
  • Trad

 Paté, 20 20 7m
0

The large flaring chimney, which was full of loose blocks, at the left hand
end of the crag. Natural pro. The grade is for the hard move topping out, the
rest of the route is only around 12-14.


  • P1
  • 20
  • 7m
  • Trad

 Dirty Rotten Chicken Town, 18 18 8m 1
0

  • P1
  • 18
  • 8m
  • 1
  • Trad

The wall to the right of the big chimney. Uses the right edge of the chimney somewhat. One bolt.


 Radical Proteins, 21 21 8m 2
0

The blank wall. Perform the strenuous moves past the bulge, then follow the
crack left and up. Move back right past the second bolt to top out. Two bolts
and other pro.


  • P1
  • 21
  • 8m
  • 2
  • Trad

 Lame Duck, 22 22 8m 1
0

The crack in the wall above the left end of the small cave. Technical start
to vicious finger locks, then follow the crack most of the way to the top.
One bolt and other pro (including a thread!).


  • P1
  • 22
  • 8m
  • 1
  • Trad

 Tossed Salad, 19 19 8m
0

The right-hand-most crack which curves in two planes. Short but surprisingly
strenuous. A rack of CD's (1-3) will see you to the top.


  • P1
  • 19
  • 8m
  • Trad

 Lost Arrow, 17 17 8m
0

The wall/pinnacle just right of TS. Use the edges but not the grass or make
things more interesting and don't use the edges at all... Two bolts and a big
sling for the top.


  • P1
  • 17
  • 8m
  • Trad

 Pin Pincher, 19 19 8m
0

The black left-facing corner with a wide crack where the corner meets a roof.
A technical start leads to awkward moves and jamming through the roof. One
bolt, CDs and a rap chain.


  • P1
  • 19
  • 8m
  • Trad

 Evening Stroll, 12 12 9m
0

Right Hand Crag.
Up the arete swinging right low down. Up and left into the ferny groove then
up the gully/chimney above. Good pro.


  • P1
  • 12
  • 9m
  • Trad

 Updraught, 15 15 9m
0

Start at the corner to the right of the blank wall below the prow. Follow the
crack left under the prow then up the chimney. Sparse but adequate pro. Take
large CDs.


  • P1
  • 15
  • 9m
  • Trad

 Foxtrot, 12 12 13m
0

The groove and chimney second right of the blank wall below the prow. Enter
from the left trying to avoid disturbing the creeper. Get on top of the large
block from the right then up the chimney with the hardest move near the top.
Reasonable pro.


  • P1
  • 12
  • 13m
  • Trad

 Eviction, 8 8 14m
0

The ramp of vegetated steps leaning rightwards. Bridge up over the creeper
using a convenient hold, then up the 'steps' and onto the ramp. Continue up
through the contorted features above exiting just left of the bush lawyer.
Reasonable pro.


  • P1
  • 8
  • 14m
  • Trad

 Mustered Arms, 17 17 12m
0

Head right up the steep ramp with tussocky start and poised blocks (long
sling for the top block) then traverse left along the distinctive yellow
balcony to a rest. A couple of steep moves take you up to the top right of
the prow. Adequate pro.


  • P1
  • 17
  • 12m
  • Trad

 Giant Slugs Ate My Fingers, 16 16 13m
0

A fairly hideous safari experience up the stepped gully left of the small
cave. Scramble over the ferns and up the corner. Bridge, mantle and squirm
your way up to the ferny ledge then bridge up the final steep corner. Exit
left or right, watching out for roosting owls in the holes under the top
block. Poor pro. Take wires, small CDs, and a big CD for the small hole above
the fernery.


  • P1
  • 16
  • 13m
  • Trad

 Swing In, Spin Out, 18 18 14m
0

Climb the bottom couple of moves of GSAMF. Traverse right at the obvious
sharp ledge, then follow the (initially wide) crack up the left side of the
steep wall. Veer right at the top to finish near the arete. Needs bolts.


  • P1
  • 18
  • 14m
  • Trad

 Deception, 18 18 14m 2
2.01

A very apt name for a quality route. The prominent steepening corner right of
the small cave. Two bolts and other pro (wires and small CDs). Single bolt
belay.


  • P1
  • 18
  • 14m
  • 2
  • Trad

 Neopolitan, 19 19 14m 2
1.02

Named for its three flavours. Start below the prominent arete with the
offwidth break. Gain this via gymnastics in the angled groove, or arete just
to the left. Wander up the left hand edge of the slab veering right a little
when it becomes tricky. Summit left up the bulging prow. Two bolts and other
pro. Single bolt belay.


  • P1
  • 19
  • 14m
  • 2
  • Trad

 After Dark, 14 14 10m
0

Up the corner with the tussock. Continue up the shallow crack in the black
wall, going right under the roof and out the exit crack. Poor pro low down.


  • P1
  • 14
  • 10m
  • Trad

Comments
UUID
 
28144a61-38dc-433a-bdda-574bb8d181ba