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Rambandit Valley

Type

The northern concentration of routes is centered on the walls along the north end of the Quantum Field above Rambandit Valley.

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Routes

Reference Title Grade Length Pro Quality Alert Operations
FB FBFloppy Banana, 20 20 4
1.02

  • P1
  • 20
  • 4

Pock crank up yellow grooves, via L-wards on upper wall.


To ToTocodiscos, 26 26 3
0

  • P1
  • 26
  • 3

Climb the big yellow wall.on dodgy bolts and modified holds


GF GFGirls Just Wanna Have Fun, 14 14 5
2.01

Up the side of "on some faraway beach " on nice stainless bolts


  • P1
  • 14
  • 5

Arete on the L of SFB


FB FBOn Some Faraway Beach, 16 16 5
3

  • P1
  • 16
  • 5

Slab climb facing Rambandit Valley on left-hand side as you look at the Quantum Field. A slightly tricky start from the groove on the right (or a harder jump-and-crank direct start) then follow the bolts, veering left then right. Stainless bolts.


GC GCGascrankinstation, 26 26 5
2.01

  • P1
  • 26
  • 5

Slightly overhung face, with a shallow corner. Rh finish, Martyn Clark


BB BBBad Boys, 24 24 4
2.01

  • P1
  • 24
  • 4

Climb the yellow corner. Now 24 since large flake came off ,name modified by first acceder


GS GSGood Girls Spit, 14 14 4
1.02

  • P1
  • 14
  • 4

Right of Bad Boys. Slab route.


RN RNRamases Nibblick the 3rd, 25 25 3
0

  • P1
  • 25
  • 3

...Kerplunk Kerplunk Whoops I've Dropped My Thribble. The slabby face R of GGS.


 Dance of Violence, 21 21 2
0

  • P1
  • 21
  • 2

Find the Epics Incorporated belay station. Scramble across grass, the onto rock to finish on the last bolt of Dance of Silence.


EI EIEpics Incorporated, 18 18 3
0

  • P1
  • 18
  • 3

Pock crank into the scoop, then upwards. The big pocket on the left side is off limits.


 Pete’s Eats, 21 21 2
0

  • P1
  • 21
  • 2

Work through the hard start to the good pocket, then climb up the groove.


DS DSDance of Silence, 29 29 5
2.01

  • P1
  • 29
  • 5

Climb the fingery wall to the left of Adios Gringos.


AG AGAdios Gringos, 25 25 7
3

  • P1
  • 25
  • 7

Climb the grey/ yellow streak to join onto the finish of CCRB


 Chocolate Coated Razor Blades, 27 27 7
0

  • P1
  • 27
  • 7

A fingery line that vias L-wards.


 The Haptic Channels, 26 26 3
0

  • P1
  • 26
  • 3

The 2nd pitch or contination of MGC.


MC MCMarmaduke Goes Chipping, 23 23 4
2.01

  • P1
  • 23
  • 4

Climb through the flute and flake to the 4th bolt.


PM PMPhil McKrakin, 18 18 3
0

  • P1
  • 18
  • 3
  • Trad

Abseil in to belay station, and ascend the crack back to the top.


Yc YcYellow Corner, 16 16
0

  • P1
  • 16

Find the yellow blocky corner on valley floor between adios and subculture and climb to R.


 Lonesome Cowboy, 21 21 3
0

  • P1
  • 21
  • 3

Start on a block, then traverse in L-wards to fingerlocks and upwards through the bulge.


 Cold Ethics, 14 14 3
2.01

  • P1
  • 14
  • 3

Start 4 metres right of Lonesome Cowboy. Climb leftwards up the slab. Goes right of original dubious outing , on lovely stainless , excellent beginners slab.


AR ARThe Arch Route, 21 21 1
0

  • P1
  • 21
  • 1
  • Trad

Climb through the arch and exit R-wards.


 Voodoo Child, 21 21 3
0

  • P1
  • 21
  • 3

Start on AR but keep right.


 Strangers on Journeys, 25 25 4
1.02

  • P1
  • 25
  • 4

Ascend the face.


Sc ScSubculture, 24 24 3
1.02

  • P1
  • 24
  • 3

A technical, thin and bouldery face climb. Looks a lot better than it climbs.


PN PNPumpkin, 29 29 5
2.01

  • P1
  • 29
  • 5

Left of the arete, climb the right-hand side of the face. Heavily modified by peter taw before first ascent


Va VaVoila, 20 20 3
0

  • P1
  • 20
  • 3

A short slab route


 Weasel, 19 19 2
0

  • P1
  • 19
  • 2

Next to the cave/corner, techinical clips.


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