The second cliff on approach, The group of routes is about 100 metres north at an overhanging area.
CLOSED
NOTE THAT THIS CRAG REMAINS CLOSED AT PRESENT UNTIL SAFETY ISSUES HAVE BEEN ADDRESSED BY THE ADVENTURE PARK
Routes
Reference | Title | Grade | Length | Pro | Quality | Alert | Operations |
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EE | EEEye Eye Captain, 24 | 24 | 2 | ||||
Two bolts up a steepening wall, with anchor rings to the right. |
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Dance-O-Mat, 25 | 25 | 3 | |||||
Another project by the Gap Fillers. Start as for Nut for a Nut but veer left to blank wall, clip high 2nd bolt and set yourself up on the only holds available for wicked dyno! |
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NN | NNNut For A Nut, 22 | 22 | 4 | ||||
Left-facing corner with a small arête. Move rightward at the bulge and work the arete past the fourth bolt. The line now carries up and right to share anchor with Sallys for a nicer finish. |
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SG | SGSally's no more gaps, 18 | 18 | 3 | ||||
Amble up the ramp to the right of 'Nut for a Nut' through a broken band to a stance then punchy moves through the headwall lead to anchor |
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FS | FSFunk Soul Brother, 22 | 22 | 3 | ||||
Three metres right. Pull up on knobbly rock and step delicately on to the wall (no protection); move right past a bush to clip the first bolt (muddy holds). Through the roof and across the wall to the third bolt. Over the bulge directly and climb the arete (crux). There is also an escape route to the right. Three bolts and anchor rings. . |
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Ga | GaGodzilla, 25 | 25 | 5 | ||||
Undercut corner four metres right. Start between a fern and a bush and climb to a hidden bolt under the roof. Move right on good holds and pull through the roof into the corner, then through to the top. Five bolts. |
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Captain Nutrino, 27 | 27 | 3 | |||||
Five metres right. Up to the first bolt on a small nose and through a square roof, tending left past two bolts. |
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Liquid Nails, 24 | 24 | 5 | |||||
A variation to King Kong, climb this to the 2nd bolt. Crank up into corner and head left from the undercling on pockets, a big move takes you to the lip, now pull over (crux) and head right and finish up KK. You wont hit the tree. |
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KK | KKKing Kong, 24 | 24 | 5 | ||||
Start below the obvious hanging corner up to high first bolt, pull up into corner now trend right to the arete. Finish through the roof. Ring anchors at the top. |
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Gap Filler, 23 | 23 | 5 | |||||
Two metres left of Special K. Scramble up on good holds up under the roof clipping bolts, big span out right to the lip then crank through a sneaky sequence to meet up with King Kong sharing his last 2 bolts and anchor. |
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GB | GBThe Go-Between, 20 | 20 | 5 | ||||
Start as for Special K, clipping the 3rd bolt before traversing left and up using cams in the horizontal break. Finish over the roof as for King Kong. |
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SK | SKSpecial K, 19 | 19 | 5 | ||||
A few metres right, at the right edge of the overhang opposite a tree. Hard pulling to the first bolt, move right to the second bolt, and climb the wall. Five bolts. Anchors missing but straightforward traverse leads left to King Kong. |
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Mn | MnMandarin, 20 | 20 | 4 | ||||
Start under the roof immediately right of Special K, boulder through the roof and past the first bolt to saunter up the rest of the climb. |
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AC | ACAsian Connection, 17 | 17 | 4 | ||||
Starts off the ledge to the left of Benshau, climb up through the scoops to an anchor. |
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Bu | BuBenshau, 18 | 18 | |||||
Climb easily up the slab 3.0mts right of Mandarin then past 2 bolts, then up the steeper wall to an anchor on the left. |
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MN | MNWhat's In A Name?, 20 | 20 | 4 | ||||
About twenty metres right are two routes on a prominent buttress.... Hard start protected by a bolt clipped from the ground. Then climb up past the left side of a small cave on good holds to anchor rings at the top. Four bolts, somewhat loose. |
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ML | MLMr Lucky, 19 | 19 | 4 | ||||
Start at the right side of the arête and pull up on big flat pockets, clip the bolt, and thrash past the slopers (strenuous). Then climb the arete to the top - one anchor ring. Four bolts. |
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Pd | PdPacified, 17 | 17 | 2 | ||||
About 10 metres further right. The first bolt is just above the ground to protect the haul through the bulge. Step left after the 2nd bolt. Straightforward climbing on natural gear (cams) up the face to the left of Drama Queen, finishing at anchors to the right. |
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DQ | DQDrama Queen, 17 | 17 | 4 | ||||
Start through the overhang as for Pacified and continue steadily rightward up the wall past three more bolts to an anchor ring. Abseil from the double rings of Undertrained. |
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Undertrained, 19 | 19 | 4 | |||||
A few metres right, finishing near the previous route's anchor. Steeply overhanging start to large jugs at the top of a block, with a high first bolt. Up with a wire or small cam of dubious quality, then straight past three bolts to anchor rings. |
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TT | TTToned And Terrific, 19 | 19 | 3 | ||||
Easy climbing to a prominent bulge with a high first bolt. Haul up on huge jugs and run it out to the second bolt; then straight-forward climbing to the anchors slightly right. Three bolts. |
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Un | UnUnnamed Sport Route, 18 | 18 | 20m | 5 | |||
Start at the overhung corner, as for T&T. Veer R-wards and up finishing on corner to use T&T's rap stn |
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Sinuosity, 17 | 17 | ||||||
About 4 metres right of TAT. Start up vague cracks passing left of a bush to
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JV | JVJugular Vein, 17 | 17 | 20m | 5 | |||
Start on pedestals to the left of Buffy the Vampire Layer. Haul through steep ground to the ledge, veer leftwards up easy slabs to rap station. |
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BV | BVBuffy The Vampire Layer, 21 | 21 | 7 | ||||
Effortless climbing up the small prow with two bolts, then more gymnastically up the wall and over the bulge to an easy finish. Move left and then back right after the last bolt. Double ring anchor. Seven bolts. |
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Pg | PgPining, 20 | 20 | 7 | ||||
Climb the previous route to the ledge and move right after the second bolt. Small holds up the wall, initially left and then right of the bolts, to a common finish. Seven bolts. |
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Old Fella's Folly, 19 | 19 | ||||||
Start as for Pining, traversing along the ledge to the corner, thus avoiding damage to the vegetation below the corner. Climb the corner on adequate protection, with an exciting finish afetr the crack disappears. Be sure to place good gear before leaving the crack to the right of the corner. Use the anchors at the top of Buffy The Vampire Layer or belay well back from the top. |
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EM | EMThe Earth Moved, 19 | 19 | 20m | 5 | |||
Start right of the Old Fellas Folly corner. Climb directly through the overhung corner then. up through the left side of the upper headwall and go left to use the Pining's rap station. |
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Cp | CpCyclops, 18 | 18 | 5 | ||||
Climb onto ledge, then move leftwards up through circle and onwards to rap chains. |
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Zc | ZcZoltec, 19 | 19 | 4 | ||||
Climb onto ledge, then up rightwards to the corner and carry on past coner to the rap station. |
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The Great Unknown, 19 | 19 | 1 | |||||
Ascends the shallow groove to the left of "The Corner". Start as for Quandary, reaching right to clip the first bolt on that route. Climb the groove and overlap above on natural gear with a committing delicate finish on the wall above. Move right at the top to the Quandary anchors. |
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Qy | QyQuandary, 20 | 20 | 3 | ||||
The prominent arete with three bolts. Start as for The Great Unknown (small cam), then make technical moves on the left side of the arete. Step right past the third bolt and finish as for "The Corner" (cams). Unfortunately the lower part of the route fights to stay out of the corner to the left, and the finish is shared with the next route, so there is little independent climbing. Double ring anchor. |
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TC | TCThe Corner, 19 | 19 | |||||
About twenty metres right, behind the cabbage trees. An obvious V-corner which veers left around a roof and then right to a ledge. Then up the corner, finishing left through an overhang onto a slab. Good protection from cams. Anchor to a pine tree 20 metres uphill (or to future anchors rings up a little). |
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Cordyline, 19 | 19 | ||||||
Arete line a metre right starting slightly right (committing). Natural protection in the breaks and pockets, but quite run-out in places. |
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DE | DEDomino Effect, 18 | 18 | 18m | 5 | |||
Start behind the cabbage tree. Climb towards the arete, then climb arete and face right of the arete. Near the top, move left wards above the corner, using the rap station for The Corner. |
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Handle With Care, 20 | 20 | ||||||
About 10 metres right up a rusty wall beside a tree. Steep climbing on brittle rock. Gear placements using nuts, cams and wires can be hard to spot and are strenuous to place. Anchor to a tree 20 metres back. |
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Rustaclaus, 21 | 21 | 3 | |||||
The left of two bolted routes just right. Start behind a tree and boulder up to the first bolt from the right. Then up on big holds to the third bolt, and reach through to jugs. Anchor rings below the top, shared with the next route. |
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DMFD, 16 | 16 | ||||||
From the anchor above 'Rustaclaus' and 'Red-eye Reindeer', continue climbing the prominent crack to the top of the crag using small and medium size cams. Good gear. Double ring anchor. |
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Red-eye Reindeer, 21 | 21 | 3 | |||||
The right route. Start right of the grass and dirt and climb leftward past three bolts to finish at the anchor rings. |